welcome to the broken tangent
I have spent more than twenty years in the entertainment and video game industry. In 2003, I earned a B.S. in Computer Science from The Art Institute of California, Orange County, with a focus on media arts and animation. Since then, I have been fortunate to contribute to beautifully crafted pre‑rendered cinematics like Diablo III and fast‑paced, live games like Heroes of the Storm.
This site is where I share what I have learned about animation and the often overlooked craft of quality assurance analysis. My aim is to inspire, demystify, and offer a practical, behind‑the‑scenes look at how ideas become moving images—and how disciplined QA elevates the final experience.
Think of it as an animation labyrinth: a mix of professional and personal work, step‑by‑step workflow breakdowns, industry articles, and process videos. You will also find The Broken Tangent Animation Podcast, where we talk with artists, engineers, and producers about their journeys and the lessons that shaped their careers.
Thanks for visiting. Explore, learn, and enjoy.
— Kurtis
“Animation Means To Invoke Life, Not To Imitate It”